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1. Fixing Destroyers - in Assembly Hall [original thread]
For an auxiliary power core to be better than a rcu II the ship need to have less than 66.(66) power grid.. and by that i mean base power grid, with engineering skill at level 0. Thrasher and Coercer have more than 66.(66) while Catalyst and Corm...
- by Shadi Dee - at 2010.08.04 17:29:00
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2. Fixing Destroyers - in Assembly Hall [original thread]
Originally by: Gecko O'Bac An advise: use micro auxiliary power core on frigates/destroyers. Gives better grid bonus than a RCU2. Named micro auxiliary power cores are expensive, meta 3-4 are very expensive so i'll assume you talk ab...
- by Shadi Dee - at 2010.08.03 12:44:00
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3. [Minor Issue] Option to change all ammo at once - in Assembly Hall [original thread]
yep
- by Shadi Dee - at 2008.07.24 09:54:00
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4. [Issue] Self Destructing - in Assembly Hall [original thread]
Remove insurance on self-distruct. Make pod pop too. That's all.
- by Shadi Dee - at 2008.07.23 11:30:00
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5. CSM - CCP Meeting 001 - 0004 Black Ops Improvements - in Assembly Hall [original thread]
I'd love BOs to be able to use cynos into jammed sistems but make cyno visible, it's a cynojammed sistem afterall. Jumping to the sun in any sistem in range is unrealistic.. or any variant not involving prior cyno.
- by Shadi Dee - at 2008.07.23 11:01:00
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6. [Issue] 1400mm Artillery - in Assembly Hall [original thread]
tracking sucks, checked range sucks, check alpha sucks, checked VERY small clip size, checked fitting issues, checked (mwd + 6x1400 on a tempest requires a grid upgrade by default) arties + lag = usless guns, after 10 rounds of emp you can go ma...
- by Shadi Dee - at 2008.07.22 09:07:00
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